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3D Artist

Dynamite Games - Logo





Job Type

Full-time, Permanent

Key Responsibilities

  • Ability to translate and interpret 2D conceptual designs into high quality 3D models that can be used in games.

  • Create quality 3D models and textures including architecture, organic objects, and props in accordance with the artistic direction, production deadlines and technical specifications.Sculpt/model UV & texture and integrate both high & low polygon meshes into game engines.

  • Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction.

  • Create character concepts, environments, and backgrounds.

  • Active involvement in the game creation process by interacting with the design team. 

  • Effectively contributing to the art pipeline while understanding target platform constraints.

  • Meeting project deadlines/milestones.


  • Diploma Degree in graphic design, 3D, video game development or equivalent training.

  • 3-5 years’ games industry experience with industry 3D packages (for advanced positions).

  • Proficient knowledge of commercial standard 3D softwares, Photoshop, Substance Painter and basic project trackers like Trello and Jira.

  • Good aesthetic sense, able to treat all feedback as constructive suggestions

  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.

  • Strong high- & low-resolution modelling and texturing skills.

  • Familiarity with game development cycle.


  • Good understanding of game systems / architecture.

  • Knowledge of Python, MEL, MAX Script an asset.

  • Knowledge of a programming language (C++, C# etc.).

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