3D Artist

Key Responsibilities

  • Ability to translate and interpret 2D conceptual designs into high quality 3D models that can be used in games.
  • Create quality 3D models and textures including architecture, organic objects, and props in accordance with the artistic direction, production deadlines and technical specifications.
  • Sculpt/model UV & texture and integrate both high & low polygon meshes into game engines.
  • Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction.
  • Create character concepts, environments, and backgrounds.
  • Active involvement in the game creation process by interacting with the design team.
  • Effectively contributing to the art pipeline while understanding target platform constraints.
  • Meeting project deadlines/milestones.

Requirements

  • Diploma Degree in graphic design, 3D, video game development or equivalent training.
  • 3-5 years’ games industry experience with industry 3D packages (for advanced positions).
  • Proficient knowledge of commercial standard 3D softwares, Photoshop, Substance Painter and basic project trackers like Trello and Jira.
  • Good aesthetic sense, able to treat all feedback as constructive suggestions.
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • Strong high- & low-resolution modelling and texturing skills.
  • Familiarity with game development cycle.

Bonus

  • Good understanding of game systems / architecture.
  • Knowledge of Python, MEL, MAX Script an asset.
  • Knowledge of a programming language (C++, C# etc.).
Job Type: Full Time
Job Location: Singapore

Apply for this position

Allowed Type(s): .pdf, .doc, .docx