Key Responsibilities
- Ability to translate and interpret 2D conceptual designs into high quality 3D models that can be used in games.
- Create quality 3D models and textures including architecture, organic objects, and props in accordance with the artistic direction, production deadlines and technical specifications.
- Sculpt/model UV & texture and integrate both high & low polygon meshes into game engines.
- Verify the quality of objects in the game and make improvements where necessary to fit technical constraints and artistic direction.
- Create character concepts, environments, and backgrounds.
- Active involvement in the game creation process by interacting with the design team.
- Effectively contributing to the art pipeline while understanding target platform constraints.
- Meeting project deadlines/milestones.
Requirements
- Diploma Degree in graphic design, 3D, video game development or equivalent training.
- 3-5 years’ games industry experience with industry 3D packages (for advanced positions).
- Proficient knowledge of commercial standard 3D softwares, Photoshop, Substance Painter and basic project trackers like Trello and Jira.
- Good aesthetic sense, able to treat all feedback as constructive suggestions.
- Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
- Strong high- & low-resolution modelling and texturing skills.
- Familiarity with game development cycle.
Bonus
- Good understanding of game systems / architecture.
- Knowledge of Python, MEL, MAX Script an asset.
- Knowledge of a programming language (C++, C# etc.).